Skeletal Dragonmen
Armor Class: 15
Hit Dice: 2*
No. of Attacks: 1 weapon
Damage: 1d6 or by weapon
Movement: 30'
No. Appearing: 1d6, Wild 2d6
Save As: Fighter 2
Morale: 12
Treasure Type: None
XP: 100
Skeletal Dragonmen are a more powerful Skeleton sometimes created by evil magic using dragons to guard their lairs, although evil human and demi-human magic-users and clerics creating them isn't unheard of.
Damage: 1d6 or by weapon
Movement: 30'
No. Appearing: 1d6, Wild 2d6
Save As: Fighter 2
Morale: 12
Treasure Type: None
XP: 100
Skeletal Dragonmen are a more powerful Skeleton sometimes created by evil magic using dragons to guard their lairs, although evil human and demi-human magic-users and clerics creating them isn't unheard of.
Like Skeletons, they take half damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus). As a mindless undead creature, they are immune to sleep, charm, or hold magic, and any mind reading magic on them is useless. They are turned as a zombie by a cleric.
A Skeletal Dragonman can choose to forgo all movement and actions on their turn and take 1d8 damage in return for using a 1d10 damage 15-foot cone breath weapon (save vs dragon breath for half damage)
To finish this little project off, here's some crudely made art for the monster
A Skeletal Dragonman can choose to forgo all movement and actions on their turn and take 1d8 damage in return for using a 1d10 damage 15-foot cone breath weapon (save vs dragon breath for half damage)
To finish this little project off, here's some crudely made art for the monster
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